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Web 標準

在本文件中,您會看到許多 SvelteKit 建構於其上的標準 Web API 參考。我們*使用平台*,而不是重新發明輪子,這意味著您現有的網頁開發技能適用於 SvelteKit。反之,花時間學習 SvelteKit 將有助於您在其他地方成為更好的網頁開發人員。

這些 API 在所有現代瀏覽器和許多非瀏覽器環境(如 Cloudflare Workers、Deno 和 Vercel Functions)中都可用。在開發期間,以及在 Node 環境(包括 AWS Lambda)的轉接器中,它們會在必要時透過 polyfill 提供(目前是這樣,Node 正在迅速添加對更多 Web 標準的支援)。

特別是,您會熟悉以下內容

Fetch API

SvelteKit 使用 fetch 從網路取得資料。它在hooks伺服器路由以及瀏覽器中可用。

load 函式、伺服器 hookAPI 路由中提供特殊版本的 fetch,用於在伺服器端渲染期間直接調用端點,而無需進行 HTTP 呼叫,同時保留憑證。(若要在 load 之外的伺服器端程式碼中進行憑證擷取,您必須明確傳遞 cookie 和/或 authorization 標頭。)它還允許您發出相對請求,而伺服器端 fetch 通常需要完整的 URL。

除了 fetch 本身之外,Fetch API 還包括以下介面

Request

hooks伺服器路由 中,可以透過 event.request 存取 Request 的實例。它包含有用的方法,例如 request.json()request.formData(),用於取得發佈到端點的資料。

Response

Response 的實例是從 await fetch(...)+server.js 檔案中的處理常式傳回的。基本上,SvelteKit 應用程式是一個將 Request 轉換為 Response 的機器。

Headers

Headers 介面允許您讀取傳入的 request.headers 並設定傳出的 response.headers。例如,您可以如下所示取得 request.headers,並使用 json 便利函式 發送修改後的 response.headers

src/routes/what-is-my-user-agent/+server
import { function json(data: any, init?: ResponseInit | undefined): Response

Create a JSON Response object from the supplied data.

@paramdata The value that will be serialized as JSON.
@paraminit Options such as status and headers that will be added to the response. Content-Type: application/json and Content-Length headers will be added automatically.
json
} from '@sveltejs/kit';
/** @type {import('./$types').RequestHandler} */ export function
function GET({ request }: {
    request: any;
}): Response
@type{import('./$types').RequestHandler}
GET
({ request: anyrequest }) {
// log all headers var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(...request: anyrequest.headers);
// create a JSON Response using a header we received return function json(data: any, init?: ResponseInit | undefined): Response

Create a JSON Response object from the supplied data.

@paramdata The value that will be serialized as JSON.
@paraminit Options such as status and headers that will be added to the response. Content-Type: application/json and Content-Length headers will be added automatically.
json
({
// retrieve a specific header userAgent: anyuserAgent: request: anyrequest.headers.get('user-agent') }, { // set a header on the response ResponseInit.headers?: HeadersInit | undefinedheaders: { 'x-custom-header': 'potato' } }); }
import { function json(data: any, init?: ResponseInit | undefined): Response

Create a JSON Response object from the supplied data.

@paramdata The value that will be serialized as JSON.
@paraminit Options such as status and headers that will be added to the response. Content-Type: application/json and Content-Length headers will be added automatically.
json
} from '@sveltejs/kit';
import type {
type RequestHandler = (event: Kit.RequestEvent<Record<string, any>, string | null>) => MaybePromise<Response>
type RequestHandler = (event: Kit.RequestEvent<Record<string, any>, string | null>) => MaybePromise<Response>
RequestHandler
} from './$types';
export const const GET: RequestHandlerGET:
type RequestHandler = (event: Kit.RequestEvent<Record<string, any>, string | null>) => MaybePromise<Response>
type RequestHandler = (event: Kit.RequestEvent<Record<string, any>, string | null>) => MaybePromise<Response>
RequestHandler
= ({ request: Request

The original request object

request
}) => {
// log all headers var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(...request: Request

The original request object

request
.Request.headers: Headers

Returns a Headers object consisting of the headers associated with request. Note that headers added in the network layer by the user agent will not be accounted for in this object, e.g., the “Host” header.

MDN Reference

headers
);
// create a JSON Response using a header we received return function json(data: any, init?: ResponseInit | undefined): Response

Create a JSON Response object from the supplied data.

@paramdata The value that will be serialized as JSON.
@paraminit Options such as status and headers that will be added to the response. Content-Type: application/json and Content-Length headers will be added automatically.
json
({
// retrieve a specific header userAgent: string | nulluserAgent: request: Request

The original request object

request
.Request.headers: Headers

Returns a Headers object consisting of the headers associated with request. Note that headers added in the network layer by the user agent will not be accounted for in this object, e.g., the “Host” header.

MDN Reference

headers
.Headers.get(name: string): string | nullget('user-agent')
}, { // set a header on the response ResponseInit.headers?: HeadersInit | undefinedheaders: { 'x-custom-header': 'potato' } }); };

FormData

當處理 HTML 原生表單提交時,您將使用 FormData 物件。

src/routes/hello/+server
import { function json(data: any, init?: ResponseInit | undefined): Response

Create a JSON Response object from the supplied data.

@paramdata The value that will be serialized as JSON.
@paraminit Options such as status and headers that will be added to the response. Content-Type: application/json and Content-Length headers will be added automatically.
json
} from '@sveltejs/kit';
/** @type {import('./$types').RequestHandler} */ export async function function POST(event: any): Promise<Response>
@type{import('./$types').RequestHandler}
POST
(event: anyevent) {
const const body: anybody = await event: anyevent.request.formData(); // log all fields var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
([...const body: anybody]);
return function json(data: any, init?: ResponseInit | undefined): Response

Create a JSON Response object from the supplied data.

@paramdata The value that will be serialized as JSON.
@paraminit Options such as status and headers that will be added to the response. Content-Type: application/json and Content-Length headers will be added automatically.
json
({
// get a specific field's value name: anyname: const body: anybody.get('name') ?? 'world' }); }
import { function json(data: any, init?: ResponseInit | undefined): Response

Create a JSON Response object from the supplied data.

@paramdata The value that will be serialized as JSON.
@paraminit Options such as status and headers that will be added to the response. Content-Type: application/json and Content-Length headers will be added automatically.
json
} from '@sveltejs/kit';
import type {
type RequestHandler = (event: Kit.RequestEvent<Record<string, any>, string | null>) => MaybePromise<Response>
type RequestHandler = (event: Kit.RequestEvent<Record<string, any>, string | null>) => MaybePromise<Response>
RequestHandler
} from './$types';
export const const POST: RequestHandlerPOST:
type RequestHandler = (event: Kit.RequestEvent<Record<string, any>, string | null>) => MaybePromise<Response>
type RequestHandler = (event: Kit.RequestEvent<Record<string, any>, string | null>) => MaybePromise<Response>
RequestHandler
= async (event: Kit.RequestEvent<Record<string, any>, string | null>event) => {
const const body: FormDatabody = await event: Kit.RequestEvent<Record<string, any>, string | null>event.RequestEvent<Record<string, any>, string | null>.request: Request

The original request object

request
.Body.formData(): Promise<FormData>formData();
// log all fields var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
([...const body: FormDatabody]);
return function json(data: any, init?: ResponseInit | undefined): Response

Create a JSON Response object from the supplied data.

@paramdata The value that will be serialized as JSON.
@paraminit Options such as status and headers that will be added to the response. Content-Type: application/json and Content-Length headers will be added automatically.
json
({
// get a specific field's value name: FormDataEntryValuename: const body: FormDatabody.FormData.get(name: string): FormDataEntryValue | nullget('name') ?? 'world' }); };

Stream API

大多數情況下,您的端點會傳回完整的資料,如上面的 userAgent 範例所示。有時,您可能需要傳回一個大到無法一次放入記憶體的響應,或者以塊狀傳遞的響應,為此,平台提供了 streamsReadableStreamWritableStreamTransformStream

URL API

URL 由 URL 介面表示,其中包含有用的屬性,例如 originpathname(以及在瀏覽器中為 hash)。這個介面出現在各種地方 — hooks伺服器路由中的 event.url頁面中的 $page.urlbeforeNavigateafterNavigate 中的 fromto 等等。

URLSearchParams

無論您在哪裡遇到 URL,都可以透過 url.searchParams 存取查詢參數,它是 URLSearchParams 的實例。

const const foo: string | nullfoo = const url: URLurl.URL.searchParams: URLSearchParamssearchParams.URLSearchParams.get(name: string): string | null

Returns the first value associated to the given search parameter.

MDN Reference

get
('foo');

Web Crypto

Web Crypto API 可透過 crypto 全域變數取得。它在內部用於 內容安全策略 標頭,但您也可以將它用於產生 UUID 等。

const const uuid: `${string}-${string}-${string}-${string}-${string}`uuid = var crypto: Cryptocrypto.Crypto.randomUUID(): `${string}-${string}-${string}-${string}-${string}`

Available only in secure contexts.

MDN Reference

randomUUID
();

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